AbstractControllerTool<T extends Automaton> |
An AbstractControllerTool is the abstraction of tools controlling a
controllable algorithm.
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AbstractStateTool<T extends Automaton> |
An AbstractStateTool is the abstraction of tools that create states.
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AbstractTransitionTool<T extends Automaton> |
An AbstractTransitionTool is the abstraction of tools that create
transitions.
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AccTool |
An AccTool is a tool for editing an acceptance condition.
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AltConnectorTool |
This is a tool for creating alternating connectors.
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AltStateTool |
This is a tool for creating alternating states.
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AltTransitionTool |
A AltTransitionTool is a tool for creating transitions in an
alternating automaton.
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AutomatonTool<T extends Automaton> |
An AutomatonTool is an abstraction of tool intended to operate on
automata.
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AutomatonToolBox |
An AutomatonToolBox contains several tools for editing automata.
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ColoringTool |
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ControllerToolBox |
A ControllerToolBox contains several tools for controlling
controllable algorithms.
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DeleteTool |
A DeleteTool is a tool that can delete states or transitions.
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FocusStateTool |
A FocusStateTool helps the user focus on a state and its neighbors by
making other components transparent.
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FSAStateTool |
An FSAStateTool can create states for finite state automata.
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FSATransitionTool |
A FSATransitionTool is a tool for creating transitions in a FSA.
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GamePlayer0StateTool |
A GamePlayer0StateTool can create states in a gram graph for the
player 0.
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GamePlayer1StateTool |
A GamePlayer1StateTool can create states in a gram graph for the
player 1.
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GameTransitionTool |
A GameTransitionTool is a tool that can create transitions in a game
graph.
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GeneralToolBox |
A GeneralToolBox contains several general purpose tools.
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InputSimulatorToolBox |
This class provides tools for controlling an input simulator.
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NewEditableTool |
A NewEditableTool is a tool that can create a new editable object.
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NextStageTool |
A NextStageTool can make the controllable algorithm in the active
editor perform steps until the next stage.
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NextStepTool |
A NextStepTool can make the controllable algorithm in the active
editor perform the next step.
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QPTLToolBox |
A QPTLToolBox contains several tools for QPTL formulae.
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RunDagToolBox |
This class provides tools for manipulating a run dag.
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RunTreeToolBox |
This class provides tools for manipulating a run tree.
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SelectTool |
A SelectTool is a tool that can select and move states and
transitions.
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SplitTreeToolBox |
This class provides tools for manipulating a split tree.
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StartPlayTool |
A StartPlayTool can make the controllable algorithm in the active
editor perform the rest steps automatically.
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StopPlayTool |
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TestTool |
This is a tool for debugging only.
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Tool<T extends Editable> |
A Tool appears as a button on the tool bar and can do something when
the button is clicked or selected.
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ToolBox |
A ToolBox is a tool bar containing a set of tools within the same
button group.
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ToolBoxRepository |
This is a repository for tool boxes.
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TwoWayAltTransitionTool |
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